When making content for games it's typical that at some point that material needs to be 'packed' in some way. Usually this means using some form of 'zip' archive file; id technology for example uses '*.pak', '*.pk3', '*.pk4' etc. They are basically standard ZIP or RAR archive that uses the particular file extension for the game being edited - '*.pk3' for Quake 3 editing'.
The PK3 files on a user's computer can be manually modified in order to customize the content of the game. Other popular gaming software that uses the PK3 file format include Star Wars Jedi Knight II and Soldier of Fortune II. Software that will open, convert or fix PK3 files.
What is a PK3 file? Files that contain the.pk3 file extension are most commonly associated with the Quake III gaming application, although other software games have also been known to use the PK3 file format. The PK3 files that are used by the gaming software contain compressed game data files. How do I make a PK3/PK4 file ^ There are a couple of ways to create PK3 or PAK files for games using id software technology, including the recently released Doom 3. The two main ways are to either pack up the contents of a folder or pack folders sitting on the root drive letter. Each works just as well as the other but are the result of.
Content
The following tutorial explains the simple process of making a 'pack' file into which custom content can be placed and used in games. N.B. the following is carried out on a Windows based PC environment so certain actions may differ on later or different OS versions.
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PK3/PK4 file association ^
Before being able to make a 'PK' file, the format needs to be associated with the operating system running on your computer. For Windows OS this usually means simply RMB clicking on any available PK3 file (usually available in the installation directory of a game) and selecting 'Open with..'. In the dialogue box that appears browse to the location of the 'WinZip' or 'WinRAR' executable and select the application of choice to open these files by default; this will mean double-clicking a file will automatically open in the file archive program.
How do I make a PK3/PK4 file ^
There are a couple of ways to create PK3 or PAK files for games using id software technology, including the recently released Doom 3. The two main ways are to either pack up the contents of a folder or pack folders sitting on the root drive letter. Each works just as well as the other but are the result of different working methods when you create the assets. The most common of the two is to pack up the contents of a folder so that will be explained below.
Packing the contents of a folder ^
Typically this means a folder structure within a directory similar to the following;
- .working directory
- main
- maps
- models
- subfolder
- subfolder
- scripts
- textures
- subfolder
- subfolder
- ui
- etc.
- main
When you open Windows Explorer it'll be split into two parts; the main 'contents' window on the right with a thin 'navigation' panel on the left. Using the method above means selecting the parent folder in the panel on left hand side - this would be 'baseq3' if you were packing up the files for a Quake 3 project. On selecting the parent folder on the left, the 'content' panel on the right will then show the directory structure of that folder, listing further sub-folder's and files.
- Select the folders; maps, models etc.
- Right click one of the selected folders and the select 'add to zip'.
Right click, 'add to zip file'
- This will open a dialogue with a file path and some text already highlighted in the top text box; most likely showing the name of the folder you right clicked on, in the example below it shows the 'scripts' folder as the last entry.
- Left click at the end of that box and change that last entry (highlight below) to what ever you want to call the PK3 file and then add the '.PK3' (a 'full stop' [punctuation] 'P', 'K', and '3') extension.
- There's also a check box near the bottom of this dialogue box; 'Save full path info', make sure that is unchecked (the box is empty).
- Press the add button and you'll see WinZip (or similar) add the files to the newly created zip file and drop that into the main folder. If you open the file it'll show the contents with file paths relative to the parent directory, 'main' in this case.
Files added to zip
Final destination of PK'X' file
- You may find after doing this you have 'junk' files included in the PK3, if that's the case just select and delete them from the file.
- For distribution make sure you put the PK3 inside a ZIP file by going through the same process above but adding .ZIP at the end of the file path.
Conclusion ^
Although the above discusses the creation of 'pak' files relative to idtech game technology, the archiving system is not necessarily exclusive to that environment; because the files are essentially nothing more than a compressed 'archive', so long as the appropriate 'libraries' are in place, the format and material can be used in any game or environment that needs to contain files to reduce a projects footprint. The upshot of this means that the principle of creating the file will be exactly the same, the only difference being the locations used for 'pathing' - folder and/or directory structures.
From DoomWiki.org
Pk3 File Viewer
PK3 is an alternate extension for ZIP files. This nomenclature was introduced by Quake III Arena. However, contrarily to the PAK format used by Quake and Quake II, PK3 is not its own format, but merely a naming trick to prevent the operating system from associating these files with 'virtual folders' or archiving software, and to avoid leading users to believe they have to extract the content to make the game work. The PK7 variant uses 7-Zip compression.
Convert Zip To Pk3
Several source ports have adopted support for using PK3 instead of, or in addition to, WAD files to distribute mods. But unlike WAD files (which have standardized marker lumps such as P_START/P_END or F_START/F_END for various lump types), there are no cross-port standards for how data should be organized when placed in a PK3 file.
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Pk3 File Opener
Folder structure[edit]
Since the ZIP format imitates a file system with a tree hierarchy, the differences between the various implementations of 'PK3' files reside mostly in the folder structure to which a PK3 mod should conform.
Pk3 Files
- Doomsday and Risen3D use a model detailed here.
- Eternity uses a model mostly compatible with ZDoom's, detailed here. A .PKE extension is recommended for Eternity-specific modifications.
- EDGE also uses a model mostly compatible with ZDoom's, detailed here. An .EPK (Edge PaK) zip extension is recommended for EDGE-specific modifications.
- Vavoom has a model inspired from the approach used in the Quake series or Doom 3.
- ZDoom, GZDoom, and Zandronum use a model detailed here.
Technical details[edit]
Pk3 Files Pokemon
Although the ZIP format allows for many different compression methods, only two are generally supported: store (method 0), which applies no compression at all, and deflate (method 8). Many utilities may simply fail to open a ZIP archive if at least one of its files was compressed with an unsupported method. See section 4.4.5 in the official ZIP format specifications for a full list of ZIP compression methods.
How To Open A Pk3 File
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